![]() ![]() The entire rule was updated and is quoted above from this Core Rules FAQ – Ruleshammer Q&A Look Out Sir Around and Through Fights The Character needs to be both Visible and the closest unit, so even if the closest enemy unit isn’t visible they still can’t be targeted.įinally here’s a few more examples of the Look Out Sir Rule. Overwatch is not affected by the rule at all. Look Out, Sir) does not apply when firing Overwatch. Look Out Sir and OverwatchĪny rule that states the unit cannot be targeted unless it is the closest target (e.g. You’d still need them to be the nearest model if they would otherwise be untargetable because of Look Out Sir. Įssentially if the ignore Line of Sight weapons can ignore this requirement then then can also ignore the same requirement in the CHARACTER/Look Out Sir rules. ![]() In order to target an enemy unit, a model from that unit must be within the Range of the weapon being used (as listed on its profile) and be visible to the shooting model. Which some read as meaning that CHARACTERs have a special need to be visible, however the very similar wording is used in the Target Selection rules for 8th. …unless that CHARACTER is both visible to the to the firing model and it is the closest enemy unit… The key argument against them working has been a very literal reading of this section of the rule. What about ignoring LoS Weapons?Įssentially they do still work, but you have to follow the Look Out Sir rule still. It’s worth bearing this in mind offensively and defensively as Look Out Sir protection can be lost quite quickly. Two units of 2 models each within 3″ does not protect a CHARACTER from being shot at. What does this look like on the board?Įssentially this means that CHARACTERs will for the most part need something to hide behind nearby.Ĭharacters can’t cover for other Charactersīeing surrounded by Small Units doesn’t workĪnother point to mention, though the rules does make it pretty clear, is that you must be within 3” of a single unit that has 3 or more models. When determining if that Character unit is the closest enemy unit to the firing model, ignore other enemy units that contain any Character models with a Wounds characteristics of 9 or less. ![]() In all cases, if that Character unit is both visible to the firing model and it is the closest enemy unit to the firing model, it can be targeted normally. ![]()
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